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Tuesday, August 30, 2011

Sequences

SEQUENCING
This is a method that is used by performance artists to choreograph a dance set. Sequencing can be done in multiple ways. The first is notecards created with a list of animations and timings. A typical sequence notecard looks like the following list.
DanceA|12
DanceJ|9.9
JumpDance|6
NameOfDance|18.02
Last Dance

The list above when copied to a notecard, and loaded will run a sequence. When you click on the first dance listed on the display of your HUD it will animate the dances for 12 seconds with “DanceA”.  After that it will switch to the next dance and run it for the time listed and continue on to the next dance until it has completed the list.
Notice that the last dance does not have timing added to it. This will continue to run until it is stopped. NOTE: This is where you add a stand pose to the end of your sequence. This give the effect of a completed set. Add bow or curtsy animations before the final stand pose will also give a theatrical effect.
Using sequence cards are the simplest, cleanest way of choreographing a dance set.
The next method is to use Macros. This is a bit more complicated but it has the additional features of adding Emotes to the choreography at specific timing as well as the ability to trigger external scripts via channel voices. But one of the most powerful features is the ability to partition or multi-group. This is something that performance artists can find very helpful. You can get very very detailed using these features.  The main issue with sequencing from a macro is timing control. If you run other macro functions with dance animations you have to take them into account in choreographing out the timing of the sequence.
For more information follow the link. Please note that Group Macros are only relevant to 'Poetry of Dance' HUDs. 
Groups and Macros

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