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Showing posts with label Barre HUD. Show all posts
Showing posts with label Barre HUD. Show all posts

Friday, April 13, 2012

I Moved

I have been struggling to come up with a help blog that would work better for Barre. After looking at my shopping list of requirements and talking with a friend about it. I came to the conclusion that I just need to get my own website. I turned to my friend and said "Hook me up!" Boom! 10 minutes later BarreHUD.com was online. It helps to have friends in the web biz. *LOL*

So here its the link to my new blog...    www.BarreHUD.com 



Huggies,
Rach

Thursday, December 8, 2011

Barre Version 3.0 Almost Ready

New Features – Version 3.0
Skins! Barre now has the ability to theme the HUD. We have included some
additional themes with this version. See Skins section for details.

Club Invite! This is great for club hosts. Club Invite can be found when clicking

on the Invite Button. You will see in the display list the option to invite all. When
you click this it send out invites to any open dance spots left in your HUD to
anyone in range. It won’t re-invite someone that is currently on the HUD.

Cache Loader! The Cache Loader will cycle thru the animation in the HUD

until you stop it. This will load them to your cache helping to eliminate that
stall you see after you selected a dance. You can find the trigger for this
in the tools menu by clicking on the ‘TOOLS’ button then look for
‘Cache Loader’.

Timer Function! The Timer script was added to help deal with laggy

regions. It’s not a perfect fix but it does help. LSL scripts are horribly 
inaccurate when it comes to timing due to the heavy influence that dilation
and FPS have on it.

Here is a quote from the LSL Wiki that explains an issue with dilation on scripts…
“Time dilation is a method the server uses to cope with simulator lag.

Physics and script generated lag can result in time dilation. Time dilation
slows script time & execution. When time dilation is zero script
execution halts.”

What I have done is to add a timer that takes the influences of server lag,

recalculates the effect on the scripts, and then sends a termination signal. 
This in combination with the primary timer brings the timed dances better in
line with the requested play time. You still get some inaccuracies due the way
scripts are treated by the server but it is now closer to the requested play time
then we have ever seen.

In the Tools button menu you will find a macro called “M!Timer Toggle”. This will

turn on and off your timer script in the event you find you don’t need it. The script
is suspended when it is turned off so that it will have less of an impact on script 
cycles.

You will also find in the Tools button menu the macro “M!Timer Debug” . This

turns on and off a feed of information to chat that you the HUD owner can only
see. It gives you the name of the dance that was just completed, total time
executed, the dilation at completion, and the FPS at completion of the
dance. These are all important things to look at when calculating sequences 
and adjusting play times. This will also let you see the effects of a laggy SIM
on the HUD. Keep in mind this will only give you information during a timed
dance or a sequence where timing is a factor for each dance.


Host Solo! On far right side of the dance display list you will see that the texture

is highlighted in a different way. This is to indicate that clicking in this area will
solo the host with the dance indicated. All other dancers will not be affected by
the dance change. The host can rejoin the rest of the dancers by clicking in the
main body of the dance button just left of the Host Solo button. Host rejoining the
main dance is done by simply re-syncs the dancers.

SKINS
Barre now has the ability to change its look. A variety of skins have been included

with version 3.0. You can find more skins at the Rachael Rockers Shop.  To
change the skin/theme of the HUD click the ‘TOOL’ button. You will find in the
display list ‘M!SKIN ---‘ Clicking on the M!SKIN macro will change the theme
of the HUD. There are varying contrasts to pick from.

SKIN DEVELOPERS
I will be posting a link here for the Skin Template and Info after the release of

version 3.0.

The Note Card Macro
[SKIN]Front texture UUID key, Top hide texture UUID key, Sides and back

color vector,  Button highlighter texture UUID key, Speed scroll highlighter
bar texture UUID key, Text color vector, Text highlight color texture vector

This method reveals the UUID of the textures you use and is not a great

way to use if you wish to sell a skin. So I have developed a script that can
be used by skin vendors. See the downloads above for the script and the
note card Macro [DO] command. The Skin Vendor Development Pack
includes the resources to help you make commercial skins for the HUD
. But keep in mind Rachael Rockers and its staff makes no promises
that your creations (skins) will not be copy botted by some malicious
person.  Content theft is not something that is in our control. 

For vector color options see this website: http://lslwiki.net/lslwiki/wakka.php?wakka=color

The default skin macro looks like this…
[!NAME]SKIN - Default|[SKIN] f32c8958-e1a3-e451-445c-d869a9ad5a5e,

f62a82fb-8177-370b-6d0b-659806476be6, <1.0, 1.0, 1.0> ,
d54af482-8c5b-603b-c455-e781883be79e,
e3e6ae24-435f-a95f-6b5a-fbf950034430, <1.0, 1.0, 1.0>, <1.0, 0.0, 1.0>

Fixes
There are a few fixes in this version. 


Re- Sync when clicking the dance again


Active Check has been modified to function quicker to help prevent

errors is someone crashes or logs out while they are on the HUD. This
should boot them quicker, limit errors and help prevent lag.

Random and Sequence Modes have been modified to stop when in none

dance modes in a menu. This will stop the HUD from selecting thing when
the user goes into a menu that dances or sequences are not listed on.

Random and Sequence Verbose text has been changed to be more user

friendly.

Macro Say comments have been modified to stop double lines in chat.


Commas are not allowed in Emotes. Use /’ to put a comma in an Emote now.

[NAME]Commas work now|[SAY]|HI Guys/’ How are you all?

Fixed [REPEAT] it was sending text to chat when it repeats

IN THE WORKS – To be done
Login sizing and positioning
Configuration options set in Tools NC
Loader occasionally starts a new load when it is actively loading
Add new missing AV filter options – prevent bug error
Shorten timing on the invite to keep the

Friday, November 11, 2011

Choreography & Dance Theory in SL

Just a few notes on choreography & dance theory in SL. I will add more to it as things pop into my head. If you have anything to add please do so in the comments below.

Lead – The lead manages the micro choreography of the dance. This person initiates step changes that the followers continue. Typically a signaled change is done with hand pressure, but other signals are common.  In SL the HUD host is the lead. Ultimately it is the host’s responsibility to make your dance crew look awesome.

Choreography – A sequence of movements. In SL we blend many different styles of animations to create a look that meshes with the environment and as well as music. To many it has become a mathematical formula using a stopwatch to manage these abilities. In doing so much of the emotional aspects were removed from the dance.
Typically all SL dance HUDs allow choreography in a linear fashion. When Poetry of Dance came along these preconceived method were broken by the ability to use 3 dimensional movements without the need of animations to place the avatars position. (Poetry of Dance currently is by invitation only) 

Imperfection is Perfection – Art is beautiful to the beholder.  Sometimes parallels are appealing. But we find ourselves looking at the unusual with awe. When you remove the parallels, the linear you step beyond the common and into the unusual.  Dare to be imperfect… Dare to be different!

Pre-Stance – These are used to pose the lead and follower before the dance starts. Any professional dancer knows this is a very important stage in the dance. These movements or poses set the emotional stage for the dance that will follow.  A respectful pause is used to help build the audiences anticipation.

Post-Stance – Immediately after the dance concludes the lead and followers will pose in a completion stance. This is the final signal to the crowd of the conclusion. This must be choreographed carefully since it can leave the audience feeling as if they have missed out on the end of the dance.  Generally a reach or fall is used at this point with pause.  It is important for the lead to judge the response of the audience to know when to enter a respect and bow sequence.

Sense of Reality – The human mind does not check out when you log in to SL. Although some would argue that it does. The same thoughts and desires still apply. We have only moved them to a different environment. In that we need to think of what is expected for the dance to be enjoyable or needed for it to be possible for the mind to interpret.  2 rocks dancing the samba in a bowl of chili is a bit of a stretch for anyone’s mind.  (Now watch that be the next greatest hit on SL Broadway. *Rolls Eyes)

Sequence - This is a series of event or list. When referring to sequences in the dance realm of SL it is a list of dances with timing that is played sequentially. So dance A is played for a time specified then dance B... and so on. This is the main standard of SL.

Sequence Sets - A group of sequences played in sequential order. This is typically macro sequences. When played, these sequences continue on by playing the next macro event line or jump to a pre-specified macro sequence. The reasons behind using marco sequence set are many but primarily it gives you extended abilities far beyond that of standard sequences.

Offset - This is a choreography effect to create a dimension in your dance set. Lining up dancers in a linear method is a burlesque style. In modern dance offsets or staggers are used for a dimensional effect. As simple as this concept is it is not used in many stage shows in SL. In clubs a 180 offset give some wonderful effects to partner dancing or even groups if done right. 180 also gives a friendly non imposing style. Nothing is worse then trying to walk around a line dance group that is taking up all the dance floor in a laggy club.

Here is a nice discussion on modern dance that you may find useful. It outlines some points I leaned as a child being force to attent dance class. *Rolls Eyes*
Simple Guide To Choreography


A great source of information on SL dances and choreography can be found by following the link...
Dance Queens Blog





Thursday, November 10, 2011

Common Questions and Answers

Barre and Poetry of Dance have debugging abilities built into them. SL does do some strange things. So I have given you the ability to see if its SL screwing up or a malformed macro or even an error in the script.

/11check
If this is typed in local chat by the owner of the HUD or a Rachael Rocker administrator it will display a detailed stat list of  the active slots, database slots, and other active scripts. From this information you can extrapolate most debugging issues.

Q: While wearing my HUD /11commands are not responding and the RSVP orb is not inviting too.
A: This tells us that the listener is not working on the HUD. In some cases SL did not download the script to the SIM as it should or failed to compile it. Unfortunately this is just a SL bug. The best way to fix this is rez the HUD on the ground, go into edit mode, select content tab. right click the 'Positioner/Guest Interface' script, then select open, you will be told you can't open it, click the reset button in that window. Now just wait for a few minutes. (I have only ran into this SL bug once.) Then close the edit window take the HUD and wear it.... If this does not work. Try a full reset of the HUD scripts manually.

Rez the HUD in a different sim


Q: I'm sending dance requests to someone but they are not getting them.
A: Click on the stop button on the HUD and click stop all. This will reset all of your dance slots. Try your invite again.
1. The invite popup is hiding in the list of notices in the lower right of there window and the person you are inviting hasn't seen it. This is common for users of version 2 Second Life Client. Tell the person you invite to look in there notices.
2. You are using a group macro and inviting someone to a dance slot that is in uses. Tip: clear the dance slots before you start inviting using macros.
3. The person you are trying to invite is not in the region.
4. Second Life is freaking out. LAGGY region.
5. Maybe just maybe the HUD dance slot has crashed. Type /11check in public chat. If you see all the slots show up on the list then your problem maybe one of the items listed above, not the script.


Q: I'm clicking dances but nothing is changing.
A: If your HUD is setup correctly and was functioning before... It takes time for your viewer to download the animation to you so that you see your AV animated. Typically this is only a few seconds but in heavy traffic it can take longer. Pre-caching helps to avoid this issue.
1. If you are on Poetry of Dance look at the 'G1, G2, G3' buttons. Are any highlighted? If they are, toggle it off. Try a dance again.
2: Look in local chat, do you see an error show up when you click on the dance? If you do then the HUD can not find the dance. Check for syntax errors.
3: Are you active on the HUD? Click the stop button. Are you listed in the stop list? If you are not on the stop list then you are not active on the HUD. Invite yourself by clicking the Ballerina/ME button.

Q: I clicked SYNC and It didn't sync all of us.
A: Try a double click on the sync button or clicking the dance from the display list again.

This is such a common issue for all dance HUD developers. Generally a region lag issue. The dances HUD slots are written in a way to sync as tightly as possible in SL. They are very minimal in code size. But even with all this effort if the region is to busy/laggy then it will sync in a odd way. The best way to deal with this is to remove all attached scripted items that you can. Keep in mind some hair and shoes can have over 400 scripts in them. Limiting your overall script thumbprint can give you a bit of a boost in performance.

An issue I stumbled on by accident is bad Internet connection. My problem was I would loose connection and get it back with in 5 to 15 seconds later. I would click and click and click... then all of a sudden my HUD would go crazy. After some research I found out it was my Internet service. Oddly the viewer lag meter or stats would not tell me that I had an issue. I had to manually ping and run performance tests to find out.
In the event that you do run into sync issue run a script check '/11check' to see what is going on. If things respond normally then you can bet it is not an error in the HUD scripts.
Camming out of 3D range will un-sync you with your other dancers. While other may see you in sync, to yourself you appear out of sync. This is a SL issue and not created by the dance HUD.

Q: I cant see the text that is displayed. Can you make it bigger?
A: No.I'm sorry, the text is not adjustable in size. We are limited to that size by Linden Labs. You may try changing your viewers settings in preferences or adjust your computers screen settings.
Try a good pair of reading glasses may help. *giggles as I put on my glasses.

Q: GRRRR! I did something wrong and nothing is working! How do I reset the scripts?
A: There are a few ways to reset things...


1. /11reset  This will try to do a soft reset all the scripts. If this fails you will need to do a full recompile of the scripts in the HUD. This is done by going into edit on the HUD and click Tools or Build (this depends on the version of viewer you are on), recompile scripts. Give it time to recompile before you try to see if it is working again.

2. So resetting did not work. Rez a copy of the same version of HUD that you have not loaded with animations on the ground. Right click on the HUD. Select OPEN, copy the scripts to a folder in your inventory. (we are going to copy them to the HUD that is broken)
Rez the HUD that is broken on the ground. Go into edit on it. Select the content tab on the edit tool, delete all the scripts that have the prefix !RR. Double check that all of these scripts have been deleted. You may have to exit the edit tool and then return to edit to confirm they are deleted. When you are sure they are deleted then drag the scripts from the folder that you created when you OPENed the other HUD. We only need the scripts with the !RR prefix. Drag them into the content tab of the edit tool on the broken HUD. This should replace the scripts that you deleted. Confirm everything went in. Answer NO to any popups that come up on your screen. If you are sure all the scripts are back then take your HUD into inventory, now wear it. Your HUD should be returned to its default state.

Q: Why does my HUD say "Touched" every time I change a dance or click a button?
A: Some people out there are laughing reading this. Hush YOU! Yes this happens. There is a button in the content tab of the editor. (This is where you loaded your dances in) You may have inadvertently click the "new script" button in the editor when you loaded your dances in. This is easy to fix....
Rez your HUD on the ground
go into edit on your HUD
click the contents tab
look for  "new script" in the list of items in the HUD and delete "new script"
 (Dont Delete anything with !RR in the name.)
(You may have "new script 1",  "new script 2" ,...  you want to delete them as well.)

Q: Where is the Stand/Walk AO?
A: Future version may incorporate a Stand/Walk AO if i can find a method that does not impact script cycles to hard. Currently there isn't one and YES it is intentional. If you look at every dance HUD on the market, everyone that has a Stand/Walk AO laggs out badly in a region that is busy or laggy. This is generally why Barre HUD users can dance when others just stand waiting for there HUD to do something. Most quality dancers realized this long ago and use a viewer that has an AO build into it such at Phoenix or Firestorm. Using an viewer embedded AO creates less of an impact on a sim and work very well with dance routines. This also lessens your script thumbprint on a sim and makes people HAPPY!

Tuesday, September 27, 2011

Barre Version 2.1 Whats New?

Barre 2.1 is a nice improvement over the previous versions. This is by far the most stablest version. I went to the bug list and started squashing bugs. I am very pleased with the results.

The feed back I have been getting consists of comment like... "OMG! The sim is full and my hud doesn't lag!" or "All my other huds are laggy, why does barre working when they don't?".

It is true. Barre does work on laggy sims where other HUDs just die out. It took over a year of development and testing to be able to offer a dance tool like this to the public. What appears to be just another dance HUD, Barre truly is not.


New features to look for...
*Sequence Recording. Now you can record your dancing as it happen directly to a database
*Play back Recorded Sequences from database
*Send Recorded Sequence to web page for
*Copy animations and note cards to HUD added.
*Menus added to the Copy animation scripts.
*Copy animations macro added to the Tools menu.
Macros Functions added…
*[NEXT]  - Runs following sequences or macros.
*[LOOP:00]  - Loops for a specified amount of times.
Note : These macros can be added to your normal dance sequences to create some AWESOME dance sets
Chat Commands added
*/11Random ON – Turns on random mode from chat
*/11Random OFF – Turns off random mode from chat
*/11Random time – Sets the default random timing from chat
Fixes…
*Sequences now run quicker.
*Sequence paging calculated incorrectly sometimes. Paging is now a dynamic calculation.
*Random and Random Sequence flopping are now quicker.
*Other minor tweaks

Sequence recorder is a hidden. So you want to pay attention here to find out how to use it.
At the top of the HUD is the ballerina icon. If you touch the head of the ballerina the recorder will turn on, record your dances and the length between each dance. Clicking on the ballerina's head again will turn off the recorder and save the recorded sequence to the recorder database. The recorder database will be displayed and you will also get a web page link that will show in chat. If you close chat or want the web page to appear again just click on the extended foot of the ballerina the link will be displayed in chat again and you can then open the web page. The recorder database can be found in the storage slot listing (the Oreos buttons at the bottom of the HUD).

The web page is there to make it easier to copy the sequence you created to a note card. Also keep in mind that any time you start a new recording the recorder database is cleared for the new recording. This also means you wont have the old recording on the web page. So copy and paste before you start a new recording.

Thursday, September 15, 2011

ToolBox

The ToolBox gives you the ability to easily add or remove dance slots, storage slots, and the flight helper. So when you find that you want to host more then 8 dancers on your HUD you are able to take out the ToolBox and load in additional dance slots. If you find you need to load more note cards then adding additional storage slots is helpful. But try to keep things on the low end to help reduce lag. The more you put in the HUD the more the servers have to work. If you are over 45 scripts in the Barre HUD then you are exceeding "fair usage limits". Fair usage limits are not a requirement but more of a courtesy to other SL users. One of the main concepts of Rachael Rockers is to provide a better product that uses less server resources.

Whenever loading in dances or using the ToolBox it is best to do it in a region that is not laggy.

To load in more dance slots or storage slots, rez the ToolBox on the ground. Then rez your HUD next to it. It must be within 4 meters.


Touch the ToolBox. You will then get a pop-up menu.

You can select adding Dance Slots, Storage Slots or Flight Helper.

If you selected Dance or Storage Slots you will get a menu that asks you how many you want in the HUD. A general rule of thumb here is 10 Dance Slots and 4 Storage Slots. But if you are host or entertainer you may 
need more. After you have selected the amount you want, the  HUD will be loaded with the scripts you requested. This takes some time. You should plan for about 5 minutes. Less time if you are not loading very many scripts into the HUD. 
You will see the text above the ToolBox turn red and count up the scripts being loaded. Your HUD will reboot. Answer no to any popups from the HUD at that time. Then the text above the ToolBox will  turn white. At that point it will tell you that you may take your HUD into inventory.

It's important to keep the amount of script you wear, run as low as possible. Something that most scriptwriters don't realize is that if a script is turned off but still in an item that is worn it is still using time slices and memory from the server. Sure the overall thumbprint is reduced, but not by much. Simply put, having 20 dance slots and 20 storage slots in a HUD that has never used more then 5 at a time seems foolish.  Even with setting the the state off it is still resource abusive.

Tuesday, August 30, 2011

Sequences

SEQUENCING
This is a method that is used by performance artists to choreograph a dance set. Sequencing can be done in multiple ways. The first is notecards created with a list of animations and timings. A typical sequence notecard looks like the following list.
DanceA|12
DanceJ|9.9
JumpDance|6
NameOfDance|18.02
Last Dance

The list above when copied to a notecard, and loaded will run a sequence. When you click on the first dance listed on the display of your HUD it will animate the dances for 12 seconds with “DanceA”.  After that it will switch to the next dance and run it for the time listed and continue on to the next dance until it has completed the list.
Notice that the last dance does not have timing added to it. This will continue to run until it is stopped. NOTE: This is where you add a stand pose to the end of your sequence. This give the effect of a completed set. Add bow or curtsy animations before the final stand pose will also give a theatrical effect.
Using sequence cards are the simplest, cleanest way of choreographing a dance set.
The next method is to use Macros. This is a bit more complicated but it has the additional features of adding Emotes to the choreography at specific timing as well as the ability to trigger external scripts via channel voices. But one of the most powerful features is the ability to partition or multi-group. This is something that performance artists can find very helpful. You can get very very detailed using these features.  The main issue with sequencing from a macro is timing control. If you run other macro functions with dance animations you have to take them into account in choreographing out the timing of the sequence.
For more information follow the link. Please note that Group Macros are only relevant to 'Poetry of Dance' HUDs. 
Groups and Macros

Monday, August 8, 2011

Buttons - There Function

Buttons explained...

This document was rushed out for beta testers and will be revised in the future as needed.

Speed Scroll Bar
Lag is one of the core concerns of the design of my dance HUD. Nothing can be more annoying than trying to scroll thru the display and not have it work or just take forever to get to the page you need. This is the reason the ’Speed Scroll Bar’ has been incorporated. Clicking on the percentage points will move you farther thru your display list. Then you can use the scroll buttons (arrow buttons) to land on the page you need. 

Arrow Buttons - Scroll Left/Scroll Right 
Clicking these will scroll you through the display list. When you have reached the end of the list it will loop back to the start of the list.

Pause Button
When clicked any active animations, sequences or macros are paused or un-paused.
This does not remove dancers/invited avatars from the HUD. 

Ballerina / Me Button
This is the button that activates the wearer of the HUD (Owner). You can turn this off and animate others while you stand by. This button is directly affected by other button or Macros. 

Sync Button
This brings dancers in into animation sync. This can also be done my typing ‘/11sync’ in public chat by a AV that has joined the HUD.
When you animate avatars in SL they fall out of sync (dancing the same dance and movement at the same time). This is caused by a variety of reasons. What you see may not be what others see. You may look like you are dancing out of sync with other dancers when in reality you are seen by other as in sync. Things that affect this are ‘camming’ out from your local scene, other animation overrides, internet lag, poor video cards, and the list goes on and on. 

Invite Button
Inviting another avatar and dancing with them in sync is really a fun thing to do in SL. After you click on the Invite button you will see a list of avatars that are in your local area. The HUD displays the first 16 AV’s it sees. Click on a name and they will receive an invite to join your HUD. When they accept, you will get a popup that lets you know they have accepted. Now you can animate them with your dances/animations. The party has started!!! HOOOOOOO! *Smiley Face*
STOP
The square black box button is the stop button. It functions differently than other dance HUDs. There is a reason for this. First this is not designed to be that same as other HUDs. It was designed for performance & simplicity. So STOP means just that “STOP EVERYTHING”!
When you click on stop you get a list of names. At the top is STOP”ALL DANCERS”. It will do just that, stops all dancers on the HUD, disengage them from the HUD, resets the dance spots to empty, and clears memory.
But if you pick a name on the stop list it will stop that person from dancing, remove them from the HUD, reset there dance spot, and clear that individuals data from memory.
Random Button
This button is stacked with features. You set the duration by selecting a time. Then select the Mod you wish to use. You have 2 options Random or Sequence. Random with bounce randomly around the list of dances, sequence will go down the list of animations listed on the HUD. After you have decided on the time and mode, click ‘DONE’, at the top of the list to start the action.
To turn off random or sequence mode, click on ‘OFF’.

Tool Button
The Tool Button is nothing more than a Quick Database that reads the ‘Tools’ Notecard and performs HUD functions from MACROS. If the HUD cannot find ‘Tools’ in memory it will request to load it by default. If you do not allow this function to load you will be disabling many useful features of the HUD.
Stats – Gives a report of current memory, current available animation slots, current avatars slot usage assignments, and database usage.
Big – Changes the size of the HUD
Small – Shrinks the size of the HUD
Reset –This is a reset function for all of the HUD. This will force a soft reset of all of the scripts in the HUD. If this does not work then you will need to do a hard reset thru the editor/viewer.
List Ani – Displays a list of animations in the HUD & total count.
LoadDB1 – Loads the Database 1 with notecard ‘AniCard1’
LoadDB2 – Loads the Database 2 with notecard ‘AniCard2’
NOTE: If you are an advanced users and understand the dynamics of the MACRO engine that HUD uses then you may find it useful to edit the ‘Tools’ notecard and add additional features. 

Gears Button
This button is pretty simple. The ‘Gears Button’ shifts you into ‘All Animations Mode’. It lists all animation you have to the display list, so you can pick any animation to play.
In ‘All Animations Mode’ you don’t have any limitations on the amount of animations you can have in the HUD. The only limitation is what Second Life has in the way of restrictions. If you find the upper limit to this I would love to hear what it is.
Hint: To display the current HUD Stats… Click the ‘Tools Button’; click ‘Stats’. You will see a display of available memory, Dance slots, Databases, and the total of available animations in the HUD. 

Quick Card Button
This is a performance feature that allows you to move extremely fast from one notecard to another by preloading the notecards into a select database. When you click the button you will see a list of loaded & empty databases. Loaded Quick Card databases take on the name of the notecard they were loaded with. (See FLOPPY DISC BUTTON to learn how to load a notecard into a Quick Card database.) Just click on the name you wish to load in and display.
Now you can switch from notecard to notecard in seconds rather than taking minutes. But this is at a sacrifice of server memory. So I recommend only using 2 Quick Pick Databases for a standard user and 5 for power users. The Tool Kit provides the option of many more databases but this is to be used with extreme discretion. 

Floppy Disc Button
READ CAREFULLY – This function confuses people.
You will need to use this button to load in notecards you create for organizing your Macros, Sequences and dance lists into your Quick Card Databases.
Click on the Floppy Disc button and you will see a list of databases in your HUD. Some have names and some have just ‘Empty’ for a name.
Click on any database listed. You should now see a list of notecards names show up on the list.
Click a notecard you want to load. You should see ‘Please Wait’… ‘Loading’ and in chat the HUD will tell you how far it is in the process of loading in the notecard to the database. Notecards with a large list on them can take awhile to load. When it is done the notecard will be displayed and a database will have the same name as the notecard now. (See ‘Quick Card Button’ to jump to a different database/notecard)
You can reload a database with a different notecard or an updated notecard the same way.
You first need a notecard that you have configured in the inventory of the HUD. SEE LOADING ANIMATIONS & NOTECARDS SECTION.
Floppy explained…
Click button - Pick a database name from list displayed - Pick a Notecard from list displayed: Notecard is loaded into the database. Name of database is renamed to name of Notecard.

Thursday, August 4, 2011

Yay! My New Help Site/Blog


Hi everybody!!!This is the start of my help blog for Racheal Rockers HUDs.

First off... YES!!! Racheal is spelled WRONG! You are wondering why. (insert dramatic pause) Nothing dramatic about it. Rachael was used in Second Life so I used Racheal for my avatar name.

What to expect...  Spelling ... Grammar are out the door! I won't spend large amounts of time documenting  my SL creations. I write code for enjoyment. Documentation, I don't enjoy. So I will provide what I can, when I can. If there is someone out there that wants to pickup the pieces by documenting my works. I would be happy to let you.

Why do I do this... Its not for the money! My online enjoyment is virtual worlds. Second Life is my main place to be, but I do go to "Open Simulator" worlds. I really enjoy seeing the growth of the open source virtual worlds.

What do I do in RL? One guess and yes, it has something to do with computers. *ROFL*

How long did it take to create my works? I really don't know... I never stop updating. My current base HUD has been under development for about a year to this point. I have a hard time calling any HUD a create a full production HUD because I am always looking for things that I can improve. It's just never good enough for me. There I go again, obsessing.

Can you create a HUD just for my animation store? Contact me in world. I can create branded versions.

Can you make me a special version for my significant other? Contact me in world with your request.

Are you married? *Blushes* OMG Yes! *Happy Face*


There is a list of people I want to thank for testing, giving me feedback or just being there for me.
Diawa - OMG! Girl you kicked my ass everyday making me reach farther. Thank you! Love you!
Thunda - You figured out how to use the HUD! Proof anyone can! *Giggles* Huggiez!
Crystal - Thank you for telling me my blue wasn't blue enough , a place to hide and script at.
Guerilla Burlesque - HOOOO! You guys rock! You get a lifetime supply of huggz!
CherryBlond - A few words can change a persons outlook. *Smiles* You may never know how much you inspired me that day. Thank you!
Savage - For giving me a shoulder to cry on.
Elva - For interupting me everytime I was obsessing.
Juju - *Happy Face*
Exodus Rock Club - For the music that brought me back to sanity.



- more to come! -